![]() Indeed, previously, I introduced to Robert a hack and slash from Ascaron Entertainment, Sacred, of which I owned the Gold edition containing the game Sacred along with its add-on Underworld. Once upon a time, my best friend Robert visited me, enthusisastic to show me his last acquisition. I would like to share with you my personal story about how I discovered Darkstar One absolutely by luck, it is funny. Then I add my personal experience and knowledge: Interview with Daniel Dumont about Darkstar One Now, because the first fan of a game is the one who created it, I let Daniel Dumont speaks about Darkstar One: ![]() Pictures attract more than words so let's start with pictures, here is a gallery of 77 pictures to treat your eyes: My utopist scenario is that my article will start a gold rush of modders into Darkstar One who has been unnoticed despite its potential until now. Which is why I would like to convince you to mod Darkstar One and therefore I take upon the challenge to make you love it. However, even though Ascaron Entertainment provided modding tools for Darkstar One, no modder paid attention to it for some reasons. In other words, Microsoft, who saved the failing development of Freelancer and released it in 2003, recognized Darkstar One as the worthy successor to Freelancer. When Microsoft discovered Darkstar One on PC, they were so impressed that they negociated with Ascaron Entertainment, the company who developed it, to port it to X-Box 360 in place of failed Project Lonestar. However the same year, another company released Darkstar One. Project Lonestar collapsed with Digital Anvil, Chris Roberts' company, in 2006. Then Microsoft Game Studios started developing a sequel to feature in the catalogue of their coming X-Box 360 and named this sequel to Freelancer: Project Lonestar. Chris Roberts announced Freelancer in 1997 once he was done with his saga Wing Commander.įirst scheduled for 2000, then reported to 2001, it was finally sold to Microsoft Game Studios who took control of its development because Chris Roberts was unable to finish what he started (Isn't that right, Star Citizen in development since 2011?) and released it in 2003 after having been waited for 6 years.
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